Transcendental Paper Art

I have always admired the Japanese people’s love (or does it already border on obsession?) for precision. Even though their art and culture can sometimes be considered ascetic because of the severity of its rules and the traditions that need to be followed (which could be a reflection of the country’s Zen and Shinto belief). Take for example the traditional art of paper-folding called origami. This Japanese art, which literally means to fold (Oru) paper (kami), transforms a simple piece of paper into exquisite works of art. With a few folds here and there, a one-dimensional sheet of paper becomes a delicate swan, a regal lion, or a mythical dragon. The fact that the word “Kami” is also a homonym for the Japanese word that means spirit or god tells much about this transcendental art. Paper folding becomes a spiritual exercise, a kind of meditation with the hands where you can also contemplate how one form fluidly transforms into another. For me, I see origami as a spiritual experience that is also a delicate form of art, it is rare to see these two worlds meet and as seamlessly as it does in origami. I think Japanese culture has successfully melded spirituality and art in most of its traditional art forms, most especially in origami. It is also typically Japanese that even these traditional arts are being dragged into the 21st century. There is now a new technique called wetfolding where you wet the paper while folding in order to create soft curves as well three dimensional forms.
Posted January 30th, 2006 by geisha | Comment (0)
The Pursuit For Excellence: Japan’s Video Gaming Industry

Horror junkie that I am, I started playing Tecmo’s Fatal Frame II for the Playstation 2 this morning.
Knowing the Japanese’s mastery of horror, I was expecting a thrill ride with this game… and I was not disappointed. Fatal Frame II is one of the creepiest games that I have every played. Yes, the Americans can also make good horror games (like The Suffering, Clive Barker’s Undying, Doom) but when it comes to consistency of quality, white-knuckle horror, and an almost cinematic pacing I doff my hat off to the Japanese. They have really got the formula right.
In fact, almost all the games that come from Japan boast of the kind of mastery of atmosphere and storytelling that always keeps me coming back for more. Games like Hideo Kojima’s Metal Gear Solid series (the first PlayStation title of which is considered as one of the most cinematic and innovative games of all time), Shigeru Miyamoto’s Legend of Zelda, the slew of Final Fantasy games that virtually define the limits of in-game immersion every time one of the latest iterations is released, are just some of the many video games that are blurring the line between cinema and gaming as well as reinterpreting for the new millennium what story telling should be about.
I don’t know what the Japanese videogame creators’ inspirations are that make them continually push the boundaries of creativity in making video games. Every time someone from another country is proclaimed to have the edge, the Japanese just quietly release a slew games that are so jaw-dropping in its ingenuity, level of immersion, and quality that just leaves its competitors biting digital dust.
Posted January 28th, 2006 by geisha | Comment (0)
Japan: The World’s Biggest Video Gaming Power
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I was never one of those kids who got everything they wanted. When it comes to toys, my parents were quite firm in their policy of “toys only for christmas” and never the expensive ones at that. That is why I grew up not really getting the cool toys that most of my classmates or playmates had. This meant never owning a gaming console of my own.
The first console to capture the imagination of children was the Atari. The US-made gaming machine was THE toy to have in the early 80’s. Unfortunately, I only got to play it when I would stay over at my friend’s house.
The next console that really captured the imagination of children the world over was the Nintendo Entertainment System. The 8-bit gaming monster in the ubiquitous creamy white and red combo was such a great departure from the flat, vector graphics of the Atari. This was also the first time that I and the rest of the world started taking notice of Japan’s entry into the video gaming industry.
And what an entry it was. From then on Japan wrested the video gaming crown from the United States and continued its dominance in the industry up to the present.
What makes Japan such a global force in video gaming? It’s the double threat of making powerful gaming consoles as well as the creativity in making video games that are challenging and yet a lot of fun. Video gaming clearly shows the kind of forward-thinking ingenuity that has made Japan what it is today – one of the most admired countries in the world.
Posted January 28th, 2006 by geisha | Comment (0)
Japanese Horror Movies: I Have No Schlock And I Must Scream!

Since my topic was Japanese cinema for my last blog post please allow me to talk some more about Japanese films, most especially the horror genre.
I have always loved horror movies. It was my guilty pleasure during my teen years. I would devour horror movies like they were caramel popcorn. Quality was never a criteria for me when it came to horror. B-movies, straight-to-video boobfests, I’d watch them with gusto. Of course, at that time everything was all about American horror because that was what the local video stores would carry. I got to watch Romero, Raimi, and Corman’s oeuvres, as well as the weird b-movie stylings of (the stuff).
But of course, Japanese horror – once I discovered it – blew all of those pretenders away!
What makes Japanese horror so good? Simple. The reliance on atmosphere and quiet foreboding, which is so far removed from the American horror formula of sudden surprises that are designed to make you scream. Japanese horror, to my mind, is so much more mature and really drives the elements of horror home. You rarely scream when you watch Japanese horror films – yes, you’d sometimes jump in your seat, or maybe even scream. But what makes Japanese horror stand out is when you turn off the TV or when you go out of the theater. Japanese horror is like some supernatural soot that attaches itself to your skin and is hard to shake off. It lingers at the back of your mind and plays tricks with it. The mind is the malleable plaything of Japanese horror.
Posted January 26th, 2006 by geisha | Comment (0)
In The Realm Of The Filmic Senses: Japanese Cinema

I have always loved cinema – world cinema, that is.
I have loved movies ever since I can remember, voraciously watching what I can in the theater near where I grew up. My dad would usually take us to watch a movie during the weekend. And since this weekly movie viewing habit was quite regular, we would watch whatever was showing in the theater. It could be an action movie one weekend, a horror movie the next. This meant that at an early age I was getting immersed in many different film genres.
But one film genre that I discovered for myself are foreign films. The rest of my family hated reading subtitles (as my sister used to say, “If I wanted to read, I’d go to school!”). From then on, my pursuit of foreign cinema became a singular passion, one that I can claim that is all my own.
As I said, I love foreign cinema, but if I can pick only one country that I would say really embodies everything that I loved about film and every aspect that embodies it, I wouldn’t even think twice.
It would be Japanese cinema.
I think that Japanese cinema embodies everything that made me love films in the first place. Japanese cinema has a beauty and poetry to it that permeates all of its genres. Be it drama, horror, action, even comedy – Japanese auteurs can convey that lush poetry on screen. Whereas as American cinema’s defining element is loudness, Japanese cinema is all about capturing poetic resonance on celluloid. From Ozu’s ultra-minimalist directing style, to Kurosawa’s masterful framing to Oshima’s subversive storytelling to Nakata’s quiet horror – Japanese cinema shows that you don’t need to shout to be heard and that the subtlest touch can have the impact of the most powerful blows.
Posted January 25th, 2006 by geisha | Comment (0)
The Irreverence Of Chindogu

There is a prevailing picture of the Japanese as a polite and proper people who, aside from an almost fanatical passion for karaoke (and Frank Sinatra’s My Way), strictly move based on the dictates of tradition and respect. Such a boring picture, isn’t it?
But that is a mental picture of the Japanese before the 1950s. Today, the Japanese is as cosmopolitan as the Europeans, as fashion-forward as the Italians, and yes, as crazy as the Americans – perhaps more so if we are to base it on the popular pastime of useless inventions.
The useless inventions, or Chindogu movement clearly shows the fun and irreverent side to the Japanese. The movement, which was founded by Kenji Kawakami, pokes fun at the spirit of innovation that the Japanese are long known for. It’s a delightful look into the relentless drive of the Japanese to excel as seen through circus mirrors – distorted, irreverent, silly and ultimately delightful. Chindogu also gives us a glimpse at how wild is the imagination of the Japanese. How else would they have thought of dust mops that you attach to your pet cat’s feet so that they can help clean the floors when they are moving? Or the handy sling where you can rest your chin and then attach on to the hand rails of a commuter train if you want to sleep standing up?
One of the ten tenets best describe the spirit of Chindogu: Inherent in every chindogu is the the spirit of anarchy. It has broken free from the chains of usefulness.
Only the Japanese can think of this.
Posted January 23rd, 2006 by geisha | Comment (0)
My First Taste Of Anime

As a kid I was weaned on US-style cartoons – most especially of the Disney and Hanna Barbera variety. These are the cute and cuddly cartoon shorts, that had pleasant and cuddly anthropomorphic characters – the Bambis, the Poohs, the Dalmatians of our childhood.
Little did I know that Japan, the land of the Rising Sun and the homeland of sushi, had been for decades developing their own unique brand of cartoons that are so far off the US cartoon paradigm it looked like it evolved completely on its own. And they call it anime.
Ever since I saw my first Go Nagai anime (Mazinger Z) I have been hooked on the Japanese subculture of anime. Personally, I think anime is loads better than its US counterparts mainly because of the themes that are being tackled and handled in these “Japanese cartoons”. Even the most mundane animes that are geared towards children tackle some very serious themes as a subtext. The fact that I can use the word “subtext” in explaining something as “child-like” as Hayao Miyazaki’s My Neighbor Totoro or Porco Rosso goes to show just how brilliantly made anime is. One of the milestones that I mark for my passion for anime happened when I was in my early teens. I was watching Macross and my mind was still working within the US cartoon paradigm. But then one scene completely shattered the whole US paradigm for me. This was when one of the main characters actually DIED in one of the episodes. For a main cartoon character to die right in front of you was unthinkable for me. That was like saying Snow White did not sleep but actually died eating the poisoned apple. That one episode of Macros defined anime for me from then on – maverick, unpredictable and the coolest art form on the planet.
Posted January 23rd, 2006 by geisha | Comment (0)
Welcome!
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Welcome to Geisha Blog, a blog where you will discover all there is to know about Japan and the rich diversity and tapestry of its unique culture. We hope that you will not only enjoy reading our unique, daily posts- but also join our community and leave comments of your own.
Posted January 1st, 2006 by geisha | Comment (1)














